Tactical fishing roguelike

Dead Calm
The ocean keeps what it takes.
Quiet dread beneath black water. Read the fish. Shape the bite. Commit to the wrong moment and the lake answers back.
DescendTransmission log
A lonely lamp. Drifting steel. Water too black to read until it moves.
Dead Calm is built around dangerous patience — the slow, heavy silence before a fight you may have created yourself.
Atmosphere
Already underwater before you press play.




Systems
Readable pressure. Nothing ornamental.
Behavior-first fish
Read the tell before the bite becomes a fight.
Pressure as combat
Distance, stamina, tension, and line integrity stay legible without noise.
Quiet deckbuilding
Every card feels like a decision made in cold water, not an attack animation.
World
Depth changes people.
No signal.
No shoreline worth trusting.
Only steel, depth, and what still answers from below.
Keep watch
No rescue. No escape. Just the next descent.
Follow development for new footage, systems updates, and transmissions from the lake.